<html><head>
    <meta http-equiv="content-type" content="text/html; charset=UTF-8"><title>EntityCollide</title></head>
<body bgcolor="#EFF1F0" link="#3A3966" vlink="#000000" alink="#000000">
<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">EntityCollide()</font></b></p>
<p><b>语法</b></p><blockquote>

Result = <font color="#3A3966"><b>EntityCollide</b></font>(#Entity, #Entity2)</blockquote>

</blockquote>
<b>概要</b><br><blockquote>



Checks if the two specified entities are colliding. 
<br>
<br>
To have its collisions managed by the physic engine, an entity needs a body created with <a href="createentitybody.html">CreateEntityBody()</a>. 
<br>
<br>
To have any effect, the physic engine needs to be activated with the <a href="../engine3d/enableworldphysics.html">EnableWorldPhysics()</a>. 

 

</blockquote><p><b>参数</b></p><blockquote>
<style type="text/css">
table.parameters { border-spacing: 0px; border-style: none; border-collapse: collapse; }
table.parameters td { border-width: 1px; padding: 6px; border-style: solid; border-color: gray; vertical-align: top; font-family:Arial; font-size:10pt; }
</style>
<table width="90%" class="parameters">
<tr><td width="10%"><i>#Entity</i></td>
<td width="90%"> 
 
The first entity to test. 

 

</td></tr>
<tr><td><i>#Entity2</i></td>
<td> 
 
The second entity to test. 

 

</td></tr>
</table>
</blockquote><p><b>返回值</b></p><blockquote>



Return non-zero if the two entities are colliding. 

 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=entityboundingbox.html>EntityBoundingBox()</a> - <a href="index.html">Entity Index</a> - <a href="entitycustomparameter.html">EntityCustomParameter()</a> -&gt;<br><br>

</body></html>